![]() Remarkably, this kinship extends to the combat as well. Name almost any feature common to Hidetaka Miyazaki's punishing games, and it almost certainly asserts itself here in some form or another. (A little hilariously, "Praise the Salt!" is a common one.) It does, however, feature a workable couch co-op option that can make boss battles much breezier. The main-and huge-spot where the comparisons falls short is in the absence of PVP combat, although you can leave bottles for other players with messages composed from a limited set of words. Death, particularly on bosses, comes swift and easily. Here, too, is the minimalist story, imparted only by sparse NPCs who seem more interested in being cryptic than being helpful. ![]() The difference? They're called salt here, and in a nod to Bloodborne, you have to kill the enemy who killed you to get them back if you lose them. There are, for instance, the souls themselves, which drop from enemies and serve as currency for leveling and weapon and armor upgrades. It's what Terraria is to Minecraft and with similar success. If I were to choose an old-school sidescroller to base this kind of experiment on, I could think of no better source.īut otherwise this is very much Dark Souls in 2D form. Beyond that, Salt and Sanctuary brilliantly recalls the earliest Castlevanias, right down to the zigzaggy side-on stairs and the bats who swoop down and try to knock my Chef Belmont down into the abyss. The color palette may be wider than what we find in The Dishwasher, but it’s nevertheless dull and earthy, thus punctuating the idea of the menace of its world even if the circly heads and strangely drawn beards do not. Inspired by comic strips and angry marginal doodles in high school notebooks, the aesthetic allows for spectacles of blood splatters and gore that might otherwise be disturbing if paired with a style more inclined toward realism. ![]() It establishes much of it with a rough-brushed art style, which greatly resembles that used by developer Ska Studios' own Dishwasher series. ![]() ![]() It's not without its own identity, even if that, too, rides on the shoulders of other giants. ![]()
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